3. Générateur de jeux
usage: dobble [-h] [--version] {check,build} ...
3.1. Named Arguments
- --version
show program’s version number and exit
3.2. Commands
- command
Possible choices: check, build
3.3. Sub-commands
3.3.1. check
Check properties about the game.
dobble check [-h] [-f [FILE]] [-r] [-v] [-t] [-s] [-q]
3.3.1.1. Named Arguments
- -f, --file
Input file. Default is standard input.
Default: <_io.TextIOWrapper name=”<stdin>” mode=”r” encoding=”utf-8”>
- -r, --regular
Check if game is regular.
- -v, --valid
Check if game is valid.
- -t, --trivial
Check if game is trivial.
- -s, --summary
Print somme information about the game.
Default: False
- -q, --quiet
Does not print anything: exit status is 0 if condition are met, 1 otherwise.
Default: False
- Syntax
Games are given line per line: each line is a different card (blank lines are ignored). Each card is a white space separated list of symbols (a symbol can be any string not containing white spaces).
3.3.2. build
Build some game.
dobble build [-h] -s SIZE [-f FORMAT]
3.3.2.1. Named Arguments
- -s, --size
Size of the game.
- -f, --format
Output format: “tex” (Code lualatex), “raw” (Liste brute des symboles des cartes).
Default: raw